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The
ACM Transactions on Multimedia Computing, Communications and
Applications
(TOMCCAP) is an ACM multidisciplinary, archival, scholarly journal in
the
general field of multimedia and applications, which started operating
in
January 2004. It is the prime ACM journal in the field. Multimedia is
now a
mature area, having evolved over approximately 20 years. The term
“media”
traditionally referred to entities such as audio, video, text, images,
graphics, animation. New media will be added in the future, including
virtual
reality, holography, haptics, eSmell, eTaste, eThought, …. The term “multimedia” has now been accepted
to mean
documents composed of at least two correlated media. The correlation
could be
temporal, spatial or semantic. Applications now appear in many fields
such as
entertainment, publishing, advertising, banking, insurance, e-commerce,
travel,
medical, defense, training, geographical information systems, weather
and many
others.
TOMCCAP is soliciting paper submissions on
all aspects of
multimedia, as defined above, including systems, devices, signal
processing and
coding, graphics, databases, retrieval, networking and applications.
Papers on
single media (audio, video, animation, haptics,..), their processing, networking
and applications are also welcome. Of
special
interest are papers on the following three major challenges: (i) new authoring tools that make authoring
complex
multimedia as easy as using a word processor or a drawing program, (ii)
applications that make interactions with remote people and environments
nearly
the same as interactions with local people and environments and (iii)
multimedia systems that make
capturing, storing, finding, and using digital media an everyday
occurrence in
our computing environment. Papers on new integrated media,
including
virtual reality, haptics, holography, eSmell, eTaste, eThought are also highly encouraged.
The transactions
consists primarily of research papers. This is an
archival journal and it is intended that the papers will have lasting
importance and value over time. In general, papers whose primary focus
is on particular multimedia products or the current state of the
industry will not be included.
General Guidelines
Submissions should contain
original material that has not been previously published in a journal,
nor is currently under review by another journal. If
material in the submission was previously published in a conference,
the submission needs to contain at least 25% new material, and the
submission
should clearly cite the prior conference publication.
All material should be
submitted online, using the ACM
Manuscript Central System. The submission page limit is 20 pages
using
the ACM
Submission Format . The 20 pages includes text, figures and
references. Note, the additional pages needed for responding to
reviewers on re-submission
are not counted towards the 20 page limit. Review results are normally
returned
within
three months of submission.
After submitting a manuscript, authors should direct their
questions about the review process to the editor-in-chief (see contact
page).
Topics
The journal accepts publications in the
three general subfields of
multimedia computing, communications, and applications, each consisting
of various areas of research. Note that this is not an exclusive list:
other topics in these fields
(computing, communications, applications) are also accepted.
- multimedia
computing (research on systems support)
- I/O devices
- OS requirements
- storage systems
- multimedia data abstractions
- continuous
media representations
- media coding and processing
- multimodal
human-centered computing
- media content security and rights
management
- multimedia communications (research on
computer networks support)
- real-time protocols
- network resource allocation
- multicast and group communication
protocols
- broadband multimedia
- wireless multimedia
- multimedia streaming
- multimedia applications (research on
tools and applications)
- databases
- distributed collaboration
- video conferencing
- 3D
virtual environments and tele-presence
- content authoring
- content search
- webcasting
- multimedia-based teaching & learning
- multi-player games
- Internet television
- multimodal affective
computing
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